We have been working on our application in Unity and made quite a significant progress with everything. The Omnicept SDK seems to be a pretty nice system.
Now the problem we have is that after we build the application, it doesn't work properly. In particularly, what doesn't work is the eye tracking or calibration. So when we run the application in unity, it all works flawlessly. Once it is built, everything except the Omnicept stuff continues to work.
We have built our application on Unity 2020.3.30f1 and I do understand this might not be supported but can anyone verify this? Or is this kind of a known thing and maybe we are just missing some options or settings for the build?
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