Unity build doesn't work but application is ok
Hi all!
We have been working on our application in Unity and made quite a significant progress with everything. The Omnicept SDK seems to be a pretty nice system.
Now the problem we have is that after we build the application, it doesn't work properly. In particularly, what doesn't work is the eye tracking or calibration. So when we run the application in unity, it all works flawlessly. Once it is built, everything except the Omnicept stuff continues to work.
We have built our application on Unity 2020.3.30f1 and I do understand this might not be supported but can anyone verify this? Or is this kind of a known thing and maybe we are just missing some options or settings for the build?
Thanks!
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Hello,
From your description two things could be happening:
- Your app is not approved: The tray app has a section that allows you to authorize or reject new apps connecting to omnicept. Run your application and check the incoming subscriptions request section.
- If you are building with backend IL2CPP or Mono with stripping code enabled chances are that omnicept DLLs have been stripped out of your build you can use the following to solve it: https://developers.hp.com/omnicept/docs/unity/stripping
Definitely 2020.3 it's a supported version so if none of this works please raise a support ticket and we will take a closer look together!
0 - Your app is not approved: The tray app has a section that allows you to authorize or reject new apps connecting to omnicept. Run your application and check the incoming subscriptions request section.
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Thank you so much Sergi for your quick response!
So the solution for us was to replace the IL2CPP with Mono and change to NET.framework4xx. This has made the build much quicker but also now it works as expected!
The other solutions didn't work. Firstly, the Omnicept application wasn't even being called and the IL2CPP just didn't compile correctly even with the library hack.Thanks once again!
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