Reverb G2 headset how to recenter the user position in Unity 3d application
Hi I am developing a unity VR application in which , we need to recenter the user position and rotation to a specific direction, without cleaning environment data from the “Windows Mixed Reality” portal. So that the scene environment gets spawn in a fixed user facing direction.
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Hello,
Are you looking at this for using the app always in the same space? An option can be taking a look at anchors and using them to align your content with the physical location.
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Hi Sergi Tortosa
Thanks for your response to my query and the answer to your question is "No" the App will not be used always on the same space, The thing that I wish to implement is whenever the user starts the unity application the initial direction of the VR environment within the application should be placed in a direction where the user HMD device is facing and not in a direction where the windows environment was placed during the initial startup of the HP reverb G2 device.0
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